
It looks like a new game, but fans will find it oddly familiar. The environment still consists of just two huts, but they look entirely different, and are now intricately detailed to convey the sense of society and magic. Without adding any other geometry that would change the play space, Toys for Bob’s design team expanded on this vision as much as possible. Some of the stages teased the idea of ancient civilizations and magical places but ended up consisting of just two huts and a streak of magical light in the distance. Toys for Bob’s artists did their best to try to get into the mind of Insomniac’s artists to figure out their grand vision.

The narrow play space of the Crash titles allowed for more detail to be included in the environments, whereas Spyro’s worlds were more open and less defined. Toys for Bob’s mission to retain the nostalgia of a series but enhance it visually proved to be a little more challenging than Vicarious Visions’, as the visual fidelity of the original Spyro games didn’t hold up as well as Crash’s. Spyro's fire breath won't just torch enemies, it can melt ice and burn grass Toys for Bob is no stranger to Spyro – this beloved dragon was a key player in this studio’s wildly successful Skylanders games. Fans now get to experience Spyro the Dragon, Spyro 2: Ripto’s Rage, and Spyro: Year of the Dragon through the Spyro Reignited Trilogy. Sane Trilogy, enlisting developer Toys for Bob to resurrect Insomniac Games’ original three Spyro games for the PlayStation. Activision made this decision well before the launch of N. Sane Trilogy was a critical and commercial success, leading many to believe Activision would explore Spyro the Dragon’s history next. Vicarious made it look as beautiful as any big-budget PlayStation 4 game out there.Ĭrash Bandicoot: N. The one significant alteration was enhancing the visuals. Crash’s movement speed was also unaltered. Vicarious rebuilt those titles from the ground up, replicating the design right down to the exact placement of specific items. To accomplish this feat, not one line of code from the original games was used. Sane Trilogy, Vicarious was tasked with what may sound like a fool’s errand: preserve the nostalgia so fans would feel like they were revisiting their favorite games, but also make it look state-of-the-art so the next generation of gamers thought it was new and exciting. Last year we watched Activision subsidiary Vicarious Visions dig up Crash Bandicoot’s first adventures, which date back over 20 years to the original PlayStation. Part of Activision’s business mimics archaeology – digging through decades of gaming history left behind by other development studios with the hope of reshaping their work for a new generation to enjoy.
